Category Archives: Cocoa

East Coast Cocoa Conferences

I’ve been thinking about upcoming Cocoa (Mac and iPhone) conferences for the past week, ever since the last NSCoderNightDC.  Daniel posted his big uber list of Fall Conferences, so I won’t repeat that.  Instead, I’ll focus on East Coast Cocoa … Continue reading

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C4[3] Blitz Talks and MacRuby

I just came back from C4[3] – an Independent Mac and iPhone Developer Conference in Chicago. Wolf and Victoria host it and I saw Daniel Jalkut helping out along with a few other folks. In case you’re not hip to … Continue reading

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Getting Sparkle from source (using bzr as compared with svn and git)

A few notes about getting Sparkle, the widely used framework for updating Mac OS X apps, from source: 1. Get a branch. This is similar to “svn checkout” or “git clone”. bzr branch lp:sparkle I admit it is kind of … Continue reading

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Three things I learned at WWDC 2009

I went to WWDC 2009 last week and I learned 100 things. Unfortunately, 97 of them are under NDA, so I’ll just share with you three things that aren’t secret. 1. When in doubt, file a bug. Mac OS X … Continue reading

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How to use TouchJSON in your iPhone Apps

I gave a presentation at NSCoderNightDC a week ago on “How to use TouchJSON in your iPhone Apps.” It was great fun and we had a little iChat Screen Sharing session going on with Rob aka @capttaco so that everyone … Continue reading

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Pitfalls That You May Encounter when Running iPhone Unit Tests and How to Overcome Them

We have come to the last part of this series on iPhone Unit Testing. In this post we will cover pitfalls that you may encounter when running iPhone unit test and how to overcome each of them. Pitfall: You may … Continue reading

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Getting Started Writing iPhone Unit Tests

Alright, well hopefully you have read the first two parts of this series. If not, then go back and read Is iPhone Unit Testing Possible? and How to Create an iPhone Project in Xcode That Can Run Unit Tests. Make … Continue reading

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Is iPhone Unit Testing Possible?

Lessons Learned: Unit Testing iPhone Apps This is the first part of a four part series on How to do iPhone Unit Testing. You could also call it Lessons Learned from Unit Testing iPhone Apps. I’ve learned a lot of … Continue reading

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NSCoderNightDC is going to be studying iPhone SDK Development

NSCoderNight DC is going to be switching gears tonight and starting to study the new Beta Book from the Pragmatic Programmers titled iPhone SDK Development. Why the switch? Because the NDA has been lifted. It is the first book of … Continue reading

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10 Things I Learned from C4[2]

I went to C4[2] last month. For the uninitiated, C4[2] is the third (yes we count from zero) conference of its kind, a conference for independent-minded Mac and now iPhone developers, held annually in Chicago, Illinois. It is run by … Continue reading

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